Shuaitong Zong & Thomas Boys
Dream Job, 2021
VR experience for Oculus Go, Oculus Rift & Mobile VR
What if dreaming was your 9-5 job? The characters of “Dream Job” live in a society where physical work is minimal and most labor is mechanized. This creates an industry around dreaming. Most human interaction in this world has been translated into the digital space, including gatherings for social as well as professional means. For example, in order to amplify creative power, characters collaborate by dreaming collectively. In a lucid dream they “meet” and share a collectively experienced dream reality.
In one such shared mission of the government’s dream program, Shin(35) faces her dismissive boss, Jonas (61), and has to gain trust from her co-worker Ivan(16). With mixed perspectives and high personal stakes on all sides, the characters confront their views in a discussion on the mission and the purpose of the dream program. As the ideal meets reality, the film asks whether the human ego is compatible with a hive mind structure, even when motivated by the survival of the species. Are we capable of organizing and industrializing solutions for a higher purpose without direct reward?
Duration: 13:33 min
Actors: Errol Trotman-Harewood, Malaya Takeda, Langston Uibel
Directed by Shuaitong Zong & Thomas Boys
produced by Isabelle Konrad & Shuaitong Zong
Screenplay by Carina Obrecht
Director of Photography: Jelena Luise
Technical Supervisor: Jonas Beile
Unit manager: Isabelle Konrad
Set design by Thomas Boys & Shuaitong Zong
Styling by Rose Redhead & Luise Schuhmacher
Hair and Make-up by Nelly Corsten
CGI by Dominic Lutz & Ernest Borowski
Film music by Dandy Jack
Sound operator: Gabriel Ohresser
Colour grading by Pauline Cemeris
Sound Design & Mix by Manuel Sécou
Dream Contributors: David Schiesser, Bianca Kennedy & The Swan Collective, Lucas Gutierrez, Gaël Corboz, Joana Huguenin, Jamy Hermann, Sebastian Zimmerhackl, Alfatih
IMAGES
VIDEO LINK
ABOUT THE ARTIST
Shuaitong Zong (1995, Tianjin, China) is a media artist and graphic designer. She finds her place as an explorer and translator of experience: sensing the world, questioning boundaries, and challenging systems of production and value. She engages with the imagination and participates in contemporary debates about the environment, new ecologies, and human production processes through a balance of applied and speculative work.
If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.
CATEGORIES