Poly Mesh, 2021
VR experience for HTC Vive
The VR experience Poly Mesh is an interactive, virtual chamber play in seven acts. In an apocalyptic future, the viewer encounters an artificial intelligence (AI) whose calculation of coming events has come to nothing. The appearance of the viewer tears the AI, represented by masked avatars, out of this homeostatic agony and forces a new loop of calculations in a final “job”, which now revolves entirely around the viewer as the great unknown variable. A new performance of the avatars begins, triggered by the human being as an error in the system. The VR experience is complemented by an augmented reality application that projects a virtual grid into the exhibition space; the word chains of the avatars can be played at its nodes.
A 360 video VR version is available via the Radiance VR App:
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VIDEO LINK
ABOUT THE ARTISTS
In their work, Banz & Bowinkel focus on the computer as an every day device and its influence on human culture. The focus here is on the perception of the world, which people understand as reality and is now simulated via the computer. With their work, Banz & Bowinkel question the concept of simulated reality and thereby human perception of the world in virtual space.
A 360 video VR version is available via the Radiance VR App:
If you are interested in exhibiting or viewing this artistic VR experience, please send an email to us.
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